Applying Motions to Problem Solving
1. Review of the Three Rigid Motions
Rigid motions (also called isometries) preserve distances and angle measures. The three fundamental rigid motions are:
A slide that moves every point the same distance in the same direction.
Notation: $T_{\langle a, b \rangle}(x, y) = (x + a, y + b)$
A translation is defined by a vector $\langle a, b \rangle$.
A turn about a fixed center point by a given angle.
Notation: $R_{(c, \theta)}$ rotates by angle $\theta$ about center $c$.
For rotation about the origin by angle $\theta$:
$(x,y) \to (x\cos\theta - y\sin\theta,\; x\sin\theta + y\cos\theta)$
A flip over a line (the line of reflection).
Common reflections:
- Over $x$-axis: $(x,y) \to (x, -y)$
- Over $y$-axis: $(x,y) \to (-x, y)$
- Over $y = x$: $(x,y) \to (y, x)$